Archive for Video games

Martial art influence towards video games

Posted in film, Sampling with tags on October 16, 2008 by DNsimon

Just a recall of how martial art films have influenced fighting moves in video games…

In doing some research, there was a note which pointed out that the fighting moves that were performed by Bruce Lee in Enter the Dragon influenced fighting moves of video game characters. Some characters like Liu Kang in Mortal Kombat, Forest & Marshall Law in Tekken, and Maxi in Soul Calibur. Bruce Lee’s Kung Fu performance also contributed to the creation of Fei Long in Street Fighter as a tribute to Bruce Lee. The use of Kung Fu has influenced many fighting games when you think about it. Cool huh? Bruce Lee is a true Legend.

But Liu Kang in Mortal Kombat is obviously based on Bruce Lee.

See any Resemblance?

Video game influence towards cinema. Vice versa

Posted in film, Forensics, Sampling with tags on October 9, 2008 by DNsimon

Recently, i’ve seen many video games that are based off of cinematic films. Games like Spider-man 1, 2 , and 3, all based on the movie, harry potter, transformers, hulk, and lots more. You could totally make an assumption that if a movie involves either fighting, magic, or super powers, a video game based on that movie will surely follow.

But it can also work both ways right?!

There are films that take after video games too. Movies like Mario brothers, Street fighter, and Mortal kombat. Why is that? Why do they make games based on films and films based on video games? A way to make more money i’m sure. But you can see how films and video games can both influence eachother, more for the benefit of the many fanatics. Its extremely awesome to see your favorite video game character in a movie, right? Anything is possible nowadays.

Cinema + Video Games: The New Generation?

Posted in film, Virtuality with tags , on October 8, 2008 by Kelli Koga

I was intrigued by our introduction to video games and machinima last week, primarily because while I played my fair share of Nintendo as a youth, I haven’t been a gamer in any form since.  I suppose just from what you see on TV and on the internet, you can tell how far video games have come.  I had never heard of machinima before, though, so I was especially fascinated by that intersection of game design and film.

The last presentation we had on Friday dealt with a game that had a heavy narrative, cinematic component; it was pointed out that this element took up more time than gameplay.  It raised a few questions for me.  First, is this the future of video games, and are we to enjoy video games as more of a cinematic experience vs. an interactive one?  Is this a new generation of interactivity, sort of like the “Choose Your Own Adventure” book series, where the narrative is pretty much fixed yet you still feel as if you are  “in control” and “contributing” to the final outcome?  Are we moving away from the shoot-’em-ups to something more… intelligent?  Or are all these hour long movies within video games just masturbatory pleasure for designers, ways to force you in the presence of their mad skillz because they Pixar wasn’t interested?  I’m curious to see it from the point of view of a gamer: do you actually enjoy this part of the game or is it boring and unnecessary? Wouldn’t you rather be playing than watching, or do you select these games in particular because of the watching experience?

Machinima is a whole different page entirely and I think it’s great.  Moving the characters around is one thing (i.e. the clip we saw in class mimicking the movie), but I am more interested in the redubs and the inventive editing that a lot of the examples online emply.  Looking forward to seeing more – this is all foreign territory to me and more interesting than I initially thought.

 

 

The Marriage of Duck Hunt & the iPhone

Past & Present Romance: The Marriage of Duck Hunt & the iPhone