Archive for the Directions in ART vs. DIGITAL Category

Film Vs. Digital

Posted in Directions in ART vs. DIGITAL, film, You Call Yourself An Artist! on December 20, 2008 by jahcritique

  What it seems to really come down to is money. Film is expensive, very expensive and so is the equipment used to record, develop and edit it. Nt to mention how easy the digital revolution has made it for amateur filmmakers to produce something that doesn’t look have bad. I think because its such an investment of both time and money when you shoot a movie on film that it forces everyone involved to take that much more care in making sure that everything is done right. Film looks so much better to me but maybe because thats what I was used to growing up. The digital revolution has caused the film industry to lose some of its integrity. Any turkey with a camcorder can make a movie these days. I think it sucks but who am I to say who and who shouldnt be making a movie. I personally feel that digital is sterile and cheap in comparison to movies shot with film. We are are moving away from art  and are settling for practicality and convenience.

Sponsorship for artists

Posted in Directions in ART vs. DIGITAL, Uncategorized on December 19, 2008 by fngrnailtree

It’s awesome to see that companies have recognized the urban street artist and how influential this genre can be to the masses.  I’m not talking about companies like TRIBAL, or ECKO that have been producing “street wear” straight out the gate but more so that have established themselves in households across the world like ADIDAS, NIKE, SCION, etc.  Now companies such as RVCA are putting out limited edition clothing that  is to be sold as “art.”  Skateboard companies have “limited edition artist designed decks”  for sale that are intended to be hung on the wall like a poster rather than ridden and destroyed.  Artists need to eat so I’m glad to see people put work in front of them.  It’s truly remeiniscent of Andy Warhol who thought that graphics where as much a part of the art world as a Dali, or Monet.  Maybe these conglomorations are looking into new demographics to hook on to in the urban world and realized that art with a statement is the best way to get people interested in the product.  

Here’s a mural that was commissioned by ADIDAS with Sam Flores and Saner.  And below is another ADIDAS sponsored art event where artists from each coast paint one giant sneaker and they’re brought together to see the difference in costal style.  

Here’s is david Choe below and his Scion that he was commissioned to paint for an exhibition and then later got to keep.  

From the street, to the gallery, to the shirt, to the world

Posted in Directions in ART vs. DIGITAL on December 19, 2008 by fngrnailtree

It’s amazing to see how art can travel.  I’ve been looking at the art scene in urban culture these days and have been really impressed with how well these street artists have made the transition to the world of fine arts.  One artist in particular whose style is so recognizable is the artist David Choe.  He’s gone from graffiti artist with an agenda of destruction to a full time working graphic artist, illustrator, and exhibitor.  Here’s a trailor of his film “dirty hands,” a documentary of his life as well as “whales and orgies” a short film showcasing david and his work.

The UK Lottery

Posted in Actuality, Directions in ART vs. DIGITAL on December 5, 2008 by nikeshox20

This clip here portrays the lottery in a complete differently way short but simple!!!

The Blender

Posted in Directions in ART vs. DIGITAL, images, Simulation, Virtuality on November 16, 2008 by dgalarza

I found this program on the web and it got me fascinated about the works of simulation.  The program is called Blender and its used to create visual 3-D art and unique forms of animation.  In this case it takes the digital world and visual effects to a whole new level.  In this short sequence it explains about the techniques and tools that are used in designing this magic fluid simulation.  It also explains each of the stages and methods used for the simulation as it goes from the liquid form then transforming into a human figure.  What amazes me about this simulation is the sharpness and intricate details applied in every transition.

This demo reminded me about the movie “Terminator part II”, when they designed one of the characters to be embodied in a liquid metal form.  It makes me wonder if during the 90’s that this sort of simulation process had made its first impact upon the media industry.  Was this there first test at changing the way we perceive visual media and were these simulation programs intended to create the images we see on screen today.  I believe that the Blender program has also links to a lot of the animation processes taking place today.

Here’s another clip on the Blender, showcasing many of the amazing 3-D art pieces created using this program, enjoy.

Not your ordinary sketch board

Posted in Directions in ART vs. DIGITAL, Mr. Chips vs. YOU, Simulation, Uncategorized on November 3, 2008 by dgalarza

I found this video on the web and it explains about this computer program which allows you to draw figures on a board to create simulation projects and games. It is pretty interesting how technology and people are able to interact in creating such possibilities. 

Like how its mentioned in the video that if anything was drawn on a piece paper we as humans would be able to read and understand the actions of that drawing itself.  What the purpose of this demonstration is to try and have the computer comprehend the sketches and then carry out the functions of that drawing.  From the result of this video it proves that the computer is able to recognize those codes and commands, then simulates that certain objective. 

It is also mentioned that the on-line environment allows you do things that aren’t possible when you typically draw on a piece of paper.  This program gives you the advantage to correct your mistakes hands on and are given the option to remove or reorganize your drawings just by circling or adjusting it with the specialize command tools.  In my opinion its sort of the future of Photoshop, where people will able to create projects hands on without worrying about the restrictions or limitations that the mouse provides.  This will be just another example of how people and computers are able to communicate, which will give us the opportunities to interact in a more visual and physical experience.